Drunken Nerdery

Cause D&D is more fun with Booze

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Glandred’s Hollow

This map was made using Photoshop for the Cartographer’s guild July/August Lite Challenge (2012).  In the challenge you had a limited shape and color palette to work with.

The map depicts a small village lying in the shadow of a small mountain.  Inside the mountain lies a Dwarven city/mine.  The village serves as a above ground conduit for the outside world and assorted trading goods; along with providing an added level of security and home for a variety of little races (gnomes, halflings, etc.)

I arrived at the name using a Dwarf name generator program.  It translates into “the lost maiden”.  I used that name to develop a little back story and the lyric displayed in the border.

Without Hope But Undeterred,

The Maiden Awaits Her Lord’s Return,

Beyond Our Gates And In The Shadows,

Forever Known as Glandred’s Hollow.

Generations ago, a Dwarven lord went to war and never returned.  His lady was inconsolable and refused to believe he was dead.  She spent the rest of her days roaming the shadows of the mountain…and her spirit remains (to either curse or protect the village…haven’t decided yet.)


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Gulwen’s Church

This was another early map made with CC3.  This church is situated in the City of Ankor, but lays beyond the city walls on the northeastern part of the island.  It is maintained by Gulwen who is a member of a rebel group opposed to the Government of Sondim.  The basement serves as a safe house for freed slaves and those who oppose the government.

Gulwen’s Church

Gulwen’s Church – Basement (Safe house)

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Ankor Prison

This was my first real attempt to map a structure.  It was done with CC3 and utilized a variety of symbols obtained from the CSUAC and the Dunjinni forums.

The prison is situated in the City of Ankor.  It houses common criminals on the first floor and the more expensive slaves on the second floor.  The second floor also features a thieves guild hideout.

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City of Ankor

This was my first attempt to make a city in CC3.  It was a good learning experience and serves its purpose…but nothing is to scale (perhaps the greatest lesson I learned after doing this city).

Ankor is a trading city/town located in the country of Sondim.  It is situated on a small island in the middle of a large river.  Its purpose was to serve as a trading post for the half-elf slaves that are being bred by the Sondim government   Upon arrival, slaves are held one of the four prisons on the island before being transported to other cites/regions.

There is a church on the northeastern tip of the island which serves as a safe house for slaves who have been liberated and rebels seeking to conduct covert operations in the city.

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Temple of Huron

This is a temple I created for a mapping challenge at the Cartographer’s Guild.  It was my first attempt to utilize the lighting effects available from the CC3 Annual.

It is situated deep in the Herion Islands and can only be accessed via a mountain pass.  It was constructed by Elves many generations ago as a shrine to their creator god.  Brave warriors would seek it out as a rite of passage and would be blessed should they survive the journey.

Eventually, the elvish nation which maintained this temple went to war with a human clan and were eventually defeated.  The head cleric of the temple was angry that his patron god did not intervene in this war and turned to malevolent deities in a failed attempt to alter the situation.  Since then, the temple has fallen into ruin and darkness.  The cleric remains in the temple and has amassed a considerable undead following.

Ground Floor

2nd Floor

Basement – 1st Level

Basement – 2nd Level

Basement – 3rd Level

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Desert Ravine Community

This is one of my earlier maps which depicts a small desert community overlooking a ravine and another city situated at a lower elevation.  I haven’t developed any kind of back-story or defined the locations – but I do plan on developing a  region in my world in the future where the geography is similar to this (i.e. plateaus of varying elevations in close proximity).


Made with CC3.  Cliffs were done using overlays downloaded from the Dunjinnin Forums.  Most objects can either be found there or in the CSUAC.

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My World…thus far…

Haven’t thought of a clever name for the world I’ve been creating…

But here is a map of the continent thus far.  It was made with Photoshop by following Ascension’s tutorial.

The city names labeled thus far belong to the country of “Sondim” whose boundaries roughly correspond to the locations listed above.

This is a close up regional map of “Sondim”.  It was also made in Photoshop by following Tear’s Saderan tutorial.

The Al-Qadim stuff that i’ve been mapping would presumably fit somewhere to the south of my continent in the desert region.