Drunken Nerdery

Cause D&D is more fun with Booze


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New Adventure – “What Killed the Stiner Boy?”

I’ve just released another adventure in my Mistwick Marshes campaign setting.  “What Killed the Stiner Boy?” is an adventure for characters of levels 2-4 and is available for only $3 at DriveThruRPG and Paizo.  Plus – included in the adventure are the maps for the previously released Brothel/Inn and Ruined Church/Abbey/Temple.

Here’s a preview of some of the other maps included and a description!

DTRPG - CoverMistwick Marshes - Regional Map

Estermere - Town Map - Preview VersionCrypt - With Labels - Preview Version

3.5 Compatible Adventure for 4 PCs of levels 2-4

After witnessing a young man (the “Stiner Boy”) seccumb to a deadly disease that has been ravaging the town of Estermere, the party is ultimately contracted to solve the mystery of its origin and discover a cure. Although a number of leads and potential side quests present themselves as they explore the town and speak with its inhabitants, the party will eventually stumble upon a ruined church deep in the marsh. In the crypts beneath the church, they will encounter a number of nefarious monsters along with a gang of bandits who are both behind the disease’s occurance, and hold the key to its cure.

In addition to the main quest (and rewards) associated with solving the disease mystery, the party has the opportunity to get involved in the town’s politics by helping an innocent man escape jail, brokering trade relations with the Jademi (Reclusive nomadic clans of Half-Elfs), and making useful contacts with an aspiring spy/assassin guild.

Although this adventure was designed such that it could be placed into virtually any campaign world with minimal modifications, it also serves as the follow-up to DNMM-01 “Bait and Switch” and will lead into future adventures in Mistwick. The politics of the town and many of its inhabitants will become important NPCs and adventure hooks in the future.

This adventure is the second in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (26 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
    • An optional Dream Interpretation Skill (“Visare”) to add a prophetic quality to your game experience along with a random “Visare” generator.
    • Battlemaps for 2 wilderness encounters, a guard house, and a crypt.
    • Battlemaps for a brothel and a ruined church
      • Note – The Battlemaps for the Brothel and Ruined Church are reproductions of previously released battle map titles.
  • A Map Book (40 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
  • Zip file contains:
    • Full sized JPGs for all encounters to use with your favorite VTT or to take to your local print shop.
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New Adventure – DN 02 – The False Prophet

Hey all – Created a new adventure that was a hit with my gaming group.  I’ve made it available for purchase at DriveThruRPG for $3.

DN 02 - The Flase Prophet 1

This adventure was designed to drive your players crazy!  A magical maze with teleporting doors and moving blocksrooms filled with deadly undead and constructs…a puzzle room with multiple traps and hazards…and all while being hunted by an Obsidian Minotaur!

3.5 Compatible Adventure for 4 PCs of levels 8-10

After a near death encounter with a Behir, the Adventuring Party will accompany a nomadic tribe to the Village of Etzal.  There they will witness a bizarre religious ceremony in which one of teh tribesmen is sacrificed to the deity Atesh.  After some investigation, the PCs will have reason to doubt the sincerity of the village’s new religious leader and this ritual he has recently initiated.  What they don’t know is that his tower is a magical maze where they will be hunted by a variety of creatures and exposed to a puzzle room where they will need to rely on their wits to avoid certain death.

2 - Village of Etzal Overview - Small 4a - Watchtower Maze Overview - Small 8 - 2nd Floor Hallway - Small

With this Purchase you get:

  • An Adventure book (25 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
    • Fully developed religious mountain village (Etzal) that includes a map and descriptions of notable places and NPCs that can be used for future adventures.
    • Fully developed new Religion (Order of Atesh) practiced by nomadic tribes or other desert dwellers.
  • A Map Book (27 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
  • Zip file contains:
    • Full sized JPGs for all encounters to use with your favorite VTT or to take to your local print shop.