Drunken Nerdery

Cause D&D is more fun with Booze


Leave a comment

New Map Pack – Random Dungeons 1

Hey all – I’ve just released a new map pack bundle of randomly generated, bare bones dungeons to DrivethruRPG for only $2.  They can literally be thrown into any campaign or scenario.  Use it to plan your next adventure or just keep it handy in case your players unexpectedly wander into a subterranean environment.  Each map has 5-7 distinct areas to explore with secret passages and rooms.

DTRPG - Cover Image.jpg

 

Advertisements


Leave a comment

New Map Pack! – The Cold Horns Inn

Hey all – Just finished a new map pack for “The Cold Horns Inn”.  It is a massive inn with three floors and 44 rooms/areas.  The main floor hosts a stable, guestrooms, drinking halls, garden, and other amenities.  The second floor is primarily a hay loft and guard tower.  The basement features a stage, drinking halls, private suites, servants quarters, and plenty of space for storage through the long winter.

It is loosely based on the “Calling Horns Inn” from Forgotten Realms – and the inspiration/sketches were provided by Casey77 at the Cartographer’s Guild.

Only $3 at DriveThruRpg!

DTRPG - Cover Image.jpg

The map is drawn to scale (5’=1″) and is ready to print from the comfort of your own home or upload to your favorite VTT.  All maps are provide with or without the grid.

This Map Pack contains:  

The maps are provided in .JPG file format to either take to your local print shop or upload to your favorite VTT.

Each map is also provided in this PDF for at home printing.  There will be a GM map with labels followed by successive pages of scaled images of that map.  Each page is overlapping &frac;12; inch with successive pages to the right and below the previous page.  Print each page as Letter sized with no adjustments made to scale.  After they are printed simply cut away the white border and glue/tape pages together so that the overlapping parts match up for a seamless map.

This Map Pack DOES NOT contain adventure notes or stat blocks, but it does contain very bare-bones room descriptions on the instructions page.


Leave a comment

New Map Pack – Watchtower!

Busy weekend – 2 new products in 2 days!

I’ve just released a map pack for a Watchtower or Military fortification.  It has two floors with plenty of rooms and a basement cave that is well suited to a variety of adventuring scenarios.  It is available for only $1 on DriveThruRPG.

DTRPG - Cover Image.jpg

Watchtower

Need a Watchtower or Military Outpost Encounter Map for your next adventure? This encounter map will serve you well!  This building has two main floors and basement cave that lends itself to a variety of adventuring scenarios.  The map is drawn to scale (5’=1″) and is ready to print from the comfort of your own home or upload to your favorite VTT.

This Map Pack contains

The maps are provided in .JPG file format to either take to your local print shop or upload to your favorite VTT.

Each map is also provided in this PDF for at home printing.  Each page is overlapping 1/2 inch with successive pages to the right and below the previous page.  Print each page as Letter sized in landscape orientation with no adjustments made to scale.  After they are printed simply cut away the white border and glue/tape pages together so that the overlapping parts match up for a seamless map.

This Map Pack DOES NOT contain adventure notes or stat blocks.

NOTE – THIS PRODUCT IS NOW AVAILABLE AS PART OF AN ADVENTURE


Leave a comment

New Adventure – “What Killed the Stiner Boy?”

I’ve just released another adventure in my Mistwick Marshes campaign setting.  “What Killed the Stiner Boy?” is an adventure for characters of levels 2-4 and is available for only $3 at DriveThruRPG and Paizo.  Plus – included in the adventure are the maps for the previously released Brothel/Inn and Ruined Church/Abbey/Temple.

Here’s a preview of some of the other maps included and a description!

DTRPG - CoverMistwick Marshes - Regional Map

Estermere - Town Map - Preview VersionCrypt - With Labels - Preview Version

3.5 Compatible Adventure for 4 PCs of levels 2-4

After witnessing a young man (the “Stiner Boy”) seccumb to a deadly disease that has been ravaging the town of Estermere, the party is ultimately contracted to solve the mystery of its origin and discover a cure. Although a number of leads and potential side quests present themselves as they explore the town and speak with its inhabitants, the party will eventually stumble upon a ruined church deep in the marsh. In the crypts beneath the church, they will encounter a number of nefarious monsters along with a gang of bandits who are both behind the disease’s occurance, and hold the key to its cure.

In addition to the main quest (and rewards) associated with solving the disease mystery, the party has the opportunity to get involved in the town’s politics by helping an innocent man escape jail, brokering trade relations with the Jademi (Reclusive nomadic clans of Half-Elfs), and making useful contacts with an aspiring spy/assassin guild.

Although this adventure was designed such that it could be placed into virtually any campaign world with minimal modifications, it also serves as the follow-up to DNMM-01 “Bait and Switch” and will lead into future adventures in Mistwick. The politics of the town and many of its inhabitants will become important NPCs and adventure hooks in the future.

This adventure is the second in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (26 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
    • An optional Dream Interpretation Skill (“Visare”) to add a prophetic quality to your game experience along with a random “Visare” generator.
    • Battlemaps for 2 wilderness encounters, a guard house, and a crypt.
    • Battlemaps for a brothel and a ruined church
      • Note – The Battlemaps for the Brothel and Ruined Church are reproductions of previously released battle map titles.
  • A Map Book (40 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
  • Zip file contains:
    • Full sized JPGs for all encounters to use with your favorite VTT or to take to your local print shop.


Leave a comment

“The Treasure Pit”

This map is derived from “The Treasure Pit” adventure provided in the “Cities of Bone” 2nd edition source book (by Steve Kurtz).  As with my other adaptations of Al-Qadim material, I tried to remain true to the original design but made several structural modifications along with vastly expanding the dungeon dressing.  The map was made with CC3 and utilized objects derived from the CSUAC and Dunjinni forums.

The basic story is that our adventurers have stumbled upon the ruins of an ancient fortress.  Unbeknownst to them, their guide is a were-hyena who is in the business of luring unsuspecting adventurers into the dungeon so as to make the kill that much easier.

More of the story to come as I finish working on the other maps needed for this adventure.

*Here is a small map that can be used to run the last encounter in this adventure.  It shows an 80 foot perimeter around the entrance to the dungeon.

Ruins Encounter