Drunken Nerdery

Cause D&D is more fun with Booze


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New Adventures – “Metamorphosis”!

I’ve just published the 5th adventure in my Mistwick Marshes Campaign Setting.  Its on sale right now at Drive Thru Rpg for only $3!

3.5 Compatible Adventure for 4 PCs of levels 4-6

Sacraficial rituals, a diseased fog,  and a dangerous witch determined to amass an army of Boggards…

The adventure begins as the party stumbles upon a Shambling Mound feasting upon impaled corpses.  Regardless of how they resolve the encounter, they will be exposed to a strange fog that ultimately transforms its victims into Boggards dedicated to the service of the witch Anasinthe.  The fog is spreading and now threatens the nearby settlement of Rania.  Can the party solve the mystery and end this curse before it consumes them and all of Mistwick?

This adventure is the fifth in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (18 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
    • This includes a new Disease (“Boggard’s Fog”), several unique magical items, and Anasinthe (the Witch) that can be used in other adventures.
  • A Map Book (41 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
    • This includes 3 encounter maps ( available with or without the grid.)
  • Zip file contains:
    • Full sized JPGs for all maps to use with your favorite VTT or to take to your local print shop.

Sample Map

If you like it, please let me know in the comments!


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New Adventure! “Rania’s Curse”

I’ve just published the 4th adventure in my Mistwick Marshes Campaign Setting.  Its on sale right now at Drive Thru Rpg for only $3!

Final Cover - DTRPG.jpg

Here’s the Description:

3.5 Compatible Adventure for 4 PCs of levels 3-5

The party is propositioned to clear the road to a new settlement site at Lake Rania. They are also separately tasked with seeking out an oracle rumored to still be alive in the ruins of an ancient elvish temple nearby. Their patron hopes to learn the identity of the mastermind behind a rash of crimes against racial minorities in the town. Unfortunately, the temple has partially sunk into the lake (rendering the entire first floor under water) and the oracle has been transformed into a hideous Medusa. Should the party escape this underwater tomb, they must still face its ghostly guardians who wish to keep its secrets buried. Finally, upon their return to the town, they will be ambushed by a cult of human supremacist who wish to use their death as a justification for a war against racial minorities in the region.

Although this adventure was designed such that it could be placed into virtually any campaign world with minimal modifications, it also serves as the follow-up to DNMM-03 “Don’t Blame the Mob” and will lead into future adventures in Mistwick. The politics of the town and many of its inhabitants will become important NPCs and adventure hooks in the future.

This adventure is the fourth in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (22 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
  • A Map Book (135 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
    • This includes the main Temple map (2 floors) and 2 encounter maps (both available with or without the grid.
  • Zip file contains:
    • Full sized JPGs for all maps to use with your favorite VTT or to take to your local print shop.

And here is my One-Page Dungeon Entry (2015) that inspired the adventure:

Final One Page Dungeon 2015.jpg


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New Adventure! “Don’t Blame the Mob”

Hey all – I’ve just published a new adventure on DriveThruRpg for only $2!

Dont Blame the Mob Cover Page - DTRPG.jpg

Here is the description:

The daughter of a prominent resident has been kidnapped and the Jademi (clan of nomadic half-elves) are suspected.  An angry mob exacts revenge against non-humans and their sympathizers.  While providing security for the ransom payment, the party is ambushed and discovers that the Jademi have been framed by the Fallen Sons (human supremacists who seek to incite a racial civil war).  The party must infilitrate their camp in an ancient tomb to gather evidence of their guilt and end the riots.

Although this adventure was designed such that it could be placed into virtually any campaign world with minimal modifications, it also serves as the follow-up to DNMM-02 “What Killed the Stiner Boy” and will lead into future adventures in Mistwick. The politics of the town and many of its inhabitants will become important NPCs and adventure hooks in the future.

This adventure is the third in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (16 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
  • A Map Book (22 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
    • This includes a regional map of the Mistwick Marshes and a village map for Estermere.
  • Zip file contains:
    • Full sized JPGs for all encounters to use with your favorite VTT or to take to your local print shop.


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New Map Pack – Random Dungeons 1

Hey all – I’ve just released a new map pack bundle of randomly generated, bare bones dungeons to DrivethruRPG for only $2.  They can literally be thrown into any campaign or scenario.  Use it to plan your next adventure or just keep it handy in case your players unexpectedly wander into a subterranean environment.  Each map has 5-7 distinct areas to explore with secret passages and rooms.

DTRPG - Cover Image.jpg

 


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New Map Pack! – The Cold Horns Inn

Hey all – Just finished a new map pack for “The Cold Horns Inn”.  It is a massive inn with three floors and 44 rooms/areas.  The main floor hosts a stable, guestrooms, drinking halls, garden, and other amenities.  The second floor is primarily a hay loft and guard tower.  The basement features a stage, drinking halls, private suites, servants quarters, and plenty of space for storage through the long winter.

It is loosely based on the “Calling Horns Inn” from Forgotten Realms – and the inspiration/sketches were provided by Casey77 at the Cartographer’s Guild.

Only $3 at DriveThruRpg!

DTRPG - Cover Image.jpg

The map is drawn to scale (5’=1″) and is ready to print from the comfort of your own home or upload to your favorite VTT.  All maps are provide with or without the grid.

This Map Pack contains:  

The maps are provided in .JPG file format to either take to your local print shop or upload to your favorite VTT.

Each map is also provided in this PDF for at home printing.  There will be a GM map with labels followed by successive pages of scaled images of that map.  Each page is overlapping &frac;12; inch with successive pages to the right and below the previous page.  Print each page as Letter sized with no adjustments made to scale.  After they are printed simply cut away the white border and glue/tape pages together so that the overlapping parts match up for a seamless map.

This Map Pack DOES NOT contain adventure notes or stat blocks, but it does contain very bare-bones room descriptions on the instructions page.


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New Map Pack! Country Manor

I’ve just created a new map pack and it is available for only $2 at Drivethrurpg.com!

Check it out!

DTRPG - Cover Image.jpg

Country Manor

We all need a huge country estate for our adventures from time to time.  This encounter map saves you the trouble of creating one on your own.  This building has 3 spacious floors with plenty of rooms and porches for when your players want to lay about and enjoy their tea in the sun.

The map is drawn to scale (5’=1″) and is ready to print from the comfort of your own home or upload to your favorite VTT.

This Map Pack contains:  

The maps are provided in .JPG file format to either take to your local print shop or upload to your favorite VTT.

Each map is also provided in this PDF for at home printing.  Each page is overlapping &frac;12; inch with successive pages to the right and below the previous page.  Print each page as Letter sized in portrait orientation with no adjustments made to scale.  After they are printed simply cut away the white border and glue/tape pages together so that the overlapping parts match up for a seamless map.

This Map Pack DOES NOT contain adventure notes or stat blocks – but it DOES offer a minimal suggest map key.


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New XMAS Adventure!

I’ve just released a Christmas/Holiday themed adventure at DriveThruRPG.com!  It only costs $2 and contains the following maps.  See below for the adventure description.

Krampus Cave Preview.jpg

3.5 Compatible Adventure for 4 PCs of levels 2-4

After an odd encounter with an unusually tall and fat elf, the party is unexpectedly transported to the Village of Northwich. Although they are not aware of it, they have been enlisted by Santa Claus to liberate one of his workshops from his rival Krampus. While in Northwich, the party will learn that the children of the village have mysteriously disappeared. After a short search and battle with some evil snowmen, they discover a cabin in the woods and the secret workshop beneath it. Unfortunately, it has been taken over by Krampus and his evil elf minions who have not only enslaved the children, but also transformed all that is joyful about the holiday season into a horror show (giant gingerbread men, swarms of toys, and evil reindeer). Can the party liberate the children and save the holiday season before it is too late?

This holiday adventure is designed for 4 characters of levels 2-4 who seek to enjoy a light-hearted and humorous game filled with corny puns and good cheer.

With this Purchase you get:

  • An Adventure book (10 pages) that includes:
    • Complete Stat Blocks for all creatures (including Krampus) and GM Reference Maps as close to the description of the encounter as possible.
    • A new magic item (Magic Music Box)
    • Battlemaps for a wilderness encounter and a cave workshop.
  • A Map Book at the end of the Adventure book (29 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
  • Zip file contains:
    • Full sized JPGs for all encounters to use with your favorite VTT or to take to your local print shop.


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New Adventure – “What Killed the Stiner Boy?”

I’ve just released another adventure in my Mistwick Marshes campaign setting.  “What Killed the Stiner Boy?” is an adventure for characters of levels 2-4 and is available for only $3 at DriveThruRPG and Paizo.  Plus – included in the adventure are the maps for the previously released Brothel/Inn and Ruined Church/Abbey/Temple.

Here’s a preview of some of the other maps included and a description!

DTRPG - CoverMistwick Marshes - Regional Map

Estermere - Town Map - Preview VersionCrypt - With Labels - Preview Version

3.5 Compatible Adventure for 4 PCs of levels 2-4

After witnessing a young man (the “Stiner Boy”) seccumb to a deadly disease that has been ravaging the town of Estermere, the party is ultimately contracted to solve the mystery of its origin and discover a cure. Although a number of leads and potential side quests present themselves as they explore the town and speak with its inhabitants, the party will eventually stumble upon a ruined church deep in the marsh. In the crypts beneath the church, they will encounter a number of nefarious monsters along with a gang of bandits who are both behind the disease’s occurance, and hold the key to its cure.

In addition to the main quest (and rewards) associated with solving the disease mystery, the party has the opportunity to get involved in the town’s politics by helping an innocent man escape jail, brokering trade relations with the Jademi (Reclusive nomadic clans of Half-Elfs), and making useful contacts with an aspiring spy/assassin guild.

Although this adventure was designed such that it could be placed into virtually any campaign world with minimal modifications, it also serves as the follow-up to DNMM-01 “Bait and Switch” and will lead into future adventures in Mistwick. The politics of the town and many of its inhabitants will become important NPCs and adventure hooks in the future.

This adventure is the second in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (26 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
    • An optional Dream Interpretation Skill (“Visare”) to add a prophetic quality to your game experience along with a random “Visare” generator.
    • Battlemaps for 2 wilderness encounters, a guard house, and a crypt.
    • Battlemaps for a brothel and a ruined church
      • Note – The Battlemaps for the Brothel and Ruined Church are reproductions of previously released battle map titles.
  • A Map Book (40 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
  • Zip file contains:
    • Full sized JPGs for all encounters to use with your favorite VTT or to take to your local print shop.


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Oivalf’s Odyssey

“Oivalf’s Odyssey was my winning entry into the Cartographer’s Guild January/February 2013 Lite Challenge.  The challenge was to depict a journey of some kind.  I choose to illustrate a page from the diary of a ship-wrecked viking who has stumbled upon the desert region of my Al-Qadim campaign.  The maps are rather minimalist, but I was still pretty pleased with the whole project.

The cryptic text found on his shield translates into “Awake so you may spread the light”.  It is written in the language of an ancient elvish tribe who fled Manaff (My Al-Qadim Continent) centuries ago.  The rough story is that evil forces (the Drow) forced their exile for the worship of more benevolent deities   The symbol they have branded on his hand is a symbol of this deity (and will bestow his with special abilities to be determined).

I haven’t yet decided upon the details of what exactly happened in the temple, but for some reason Oivalf was spared, his recent memory erased, and sent down to Manaff to lead a struggle against these evil elves who are threatening the land once more.

Oivalfs Journey

Made with Photoshop


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Village of Taffarel

The “Village of Taffarel” was my entry into the Cartographer’s Guild September/October 2012 Lite Challenge.  The challenge was to create a village map which depicted a secret of some kind.

This village is situated on a series of small plateaus in a mountainous region of my Al-Qadim campaign.  Its sort of a frontier outpost that sits near the mountainous boundary between semi-arid planes of the north and brutal desert to the south (Al-Qadim proper).  It is therefore largely autonomous and informally ruled by a large extended family whose elders are the head priests of the local temple.  The villagers themselves are primarily former nomads who have settled in this area for protection from other nomadic bands and tend livestock.

This map contains two secrets (although they were not depicted explicitly). Unbeknownst to outsiders or the average villager is that this ruling family is actually a clan of Lycan (Were-Hyenas) who have been terrorizing many of the nomadic tribes and small villages in the surrounding area.  Furthermore, the local temple is a shrine to “Inalla” who is commonly known as a goddess of nature, survival and instinct, but lesser known as the patron saint of Lycans.  The high priest in this temple is the Progenitor of this Were-Hyena bloodline and the family compound to the east is the home of his clan.

The second secret is that this clan of Lycan have also entered into an alliance with a Drow community.  The details of this community and the nature of their relationship to the Lycan still needs to be developed, but it largely revolves around inciting broader unease/rebellion in the Elvish communities of Al-Qadim.  The Lycans protect a secret entrance to the Underdark that lies beneath the temple (more specially, beneath the State of Inalla in the main hall of the temple.)

The temple was made with CC3 and utilizes textures modified from CGtextures.com.  It also relies upon symbols that can be found in the CSUAC and Dunjinni forums (Special thanks to Bogie for providing the Statue of Inalla.)  The rest of the map was created in Photoshop.