Drunken Nerdery

Cause D&D is more fun with Booze


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New Adventure – “What Killed the Stiner Boy?”

I’ve just released another adventure in my Mistwick Marshes campaign setting.  “What Killed the Stiner Boy?” is an adventure for characters of levels 2-4 and is available for only $3 at DriveThruRPG and Paizo.  Plus – included in the adventure are the maps for the previously released Brothel/Inn and Ruined Church/Abbey/Temple.

Here’s a preview of some of the other maps included and a description!

DTRPG - CoverMistwick Marshes - Regional Map

Estermere - Town Map - Preview VersionCrypt - With Labels - Preview Version

3.5 Compatible Adventure for 4 PCs of levels 2-4

After witnessing a young man (the “Stiner Boy”) seccumb to a deadly disease that has been ravaging the town of Estermere, the party is ultimately contracted to solve the mystery of its origin and discover a cure. Although a number of leads and potential side quests present themselves as they explore the town and speak with its inhabitants, the party will eventually stumble upon a ruined church deep in the marsh. In the crypts beneath the church, they will encounter a number of nefarious monsters along with a gang of bandits who are both behind the disease’s occurance, and hold the key to its cure.

In addition to the main quest (and rewards) associated with solving the disease mystery, the party has the opportunity to get involved in the town’s politics by helping an innocent man escape jail, brokering trade relations with the Jademi (Reclusive nomadic clans of Half-Elfs), and making useful contacts with an aspiring spy/assassin guild.

Although this adventure was designed such that it could be placed into virtually any campaign world with minimal modifications, it also serves as the follow-up to DNMM-01 “Bait and Switch” and will lead into future adventures in Mistwick. The politics of the town and many of its inhabitants will become important NPCs and adventure hooks in the future.

This adventure is the second in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (26 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
    • An optional Dream Interpretation Skill (“Visare”) to add a prophetic quality to your game experience along with a random “Visare” generator.
    • Battlemaps for 2 wilderness encounters, a guard house, and a crypt.
    • Battlemaps for a brothel and a ruined church
      • Note – The Battlemaps for the Brothel and Ruined Church are reproductions of previously released battle map titles.
  • A Map Book (40 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
  • Zip file contains:
    • Full sized JPGs for all encounters to use with your favorite VTT or to take to your local print shop.
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Oivalf’s Odyssey

“Oivalf’s Odyssey was my winning entry into the Cartographer’s Guild January/February 2013 Lite Challenge.  The challenge was to depict a journey of some kind.  I choose to illustrate a page from the diary of a ship-wrecked viking who has stumbled upon the desert region of my Al-Qadim campaign.  The maps are rather minimalist, but I was still pretty pleased with the whole project.

The cryptic text found on his shield translates into “Awake so you may spread the light”.  It is written in the language of an ancient elvish tribe who fled Manaff (My Al-Qadim Continent) centuries ago.  The rough story is that evil forces (the Drow) forced their exile for the worship of more benevolent deities   The symbol they have branded on his hand is a symbol of this deity (and will bestow his with special abilities to be determined).

I haven’t yet decided upon the details of what exactly happened in the temple, but for some reason Oivalf was spared, his recent memory erased, and sent down to Manaff to lead a struggle against these evil elves who are threatening the land once more.

Oivalfs Journey

Made with Photoshop


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Village of Taffarel

The “Village of Taffarel” was my entry into the Cartographer’s Guild September/October 2012 Lite Challenge.  The challenge was to create a village map which depicted a secret of some kind.

This village is situated on a series of small plateaus in a mountainous region of my Al-Qadim campaign.  Its sort of a frontier outpost that sits near the mountainous boundary between semi-arid planes of the north and brutal desert to the south (Al-Qadim proper).  It is therefore largely autonomous and informally ruled by a large extended family whose elders are the head priests of the local temple.  The villagers themselves are primarily former nomads who have settled in this area for protection from other nomadic bands and tend livestock.

This map contains two secrets (although they were not depicted explicitly). Unbeknownst to outsiders or the average villager is that this ruling family is actually a clan of Lycan (Were-Hyenas) who have been terrorizing many of the nomadic tribes and small villages in the surrounding area.  Furthermore, the local temple is a shrine to “Inalla” who is commonly known as a goddess of nature, survival and instinct, but lesser known as the patron saint of Lycans.  The high priest in this temple is the Progenitor of this Were-Hyena bloodline and the family compound to the east is the home of his clan.

The second secret is that this clan of Lycan have also entered into an alliance with a Drow community.  The details of this community and the nature of their relationship to the Lycan still needs to be developed, but it largely revolves around inciting broader unease/rebellion in the Elvish communities of Al-Qadim.  The Lycans protect a secret entrance to the Underdark that lies beneath the temple (more specially, beneath the State of Inalla in the main hall of the temple.)

The temple was made with CC3 and utilizes textures modified from CGtextures.com.  It also relies upon symbols that can be found in the CSUAC and Dunjinni forums (Special thanks to Bogie for providing the Statue of Inalla.)  The rest of the map was created in Photoshop.


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Lost City of Ubar

August/September 2012 Cartographer’s Guild Lite Challenge Winner!

The challenge was to create two maps on the same image which depicts something before and after an event.  The inspiration for my entry came from a documentary I had seen on the History Channel a few months before. Part of it discussed the legend of the ancient desert city of Ubar (which some believe to have been in modern day Oman.)  The basic story is that this thriving trading center in the middle of the desert eventually collapsed on itself as the Oasis depleted.  (i.e. the water cavity beneath the city which supplied the oasis eventually caved in).  When I got into mapping a few weeks later, I kept thinking about how i’d like to eventually recreate the city and adapt the story to the Al-Qadim campaign that I’m running.

My adaptation to the story can be found in the text of the map. The basic gist is that the city was destroyed (by a similar means) as revenge for the ruler’s betrayal of a Genie.

I learned a great deal about Photoshop in doing this map and really benefited from the thoughtful comments and critiques from others on the forum.  The Work-In-Progress thread can be found here.

 


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Glandred’s Hollow

This map was made using Photoshop for the Cartographer’s guild July/August Lite Challenge (2012).  In the challenge you had a limited shape and color palette to work with.

The map depicts a small village lying in the shadow of a small mountain.  Inside the mountain lies a Dwarven city/mine.  The village serves as a above ground conduit for the outside world and assorted trading goods; along with providing an added level of security and home for a variety of little races (gnomes, halflings, etc.)

I arrived at the name using a Dwarf name generator program.  It translates into “the lost maiden”.  I used that name to develop a little back story and the lyric displayed in the border.

Without Hope But Undeterred,

The Maiden Awaits Her Lord’s Return,

Beyond Our Gates And In The Shadows,

Forever Known as Glandred’s Hollow.

Generations ago, a Dwarven lord went to war and never returned.  His lady was inconsolable and refused to believe he was dead.  She spent the rest of her days roaming the shadows of the mountain…and her spirit remains (to either curse or protect the village…haven’t decided yet.)

 


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My World…thus far…

Haven’t thought of a clever name for the world I’ve been creating…

But here is a map of the continent thus far.  It was made with Photoshop by following Ascension’s tutorial.

The city names labeled thus far belong to the country of “Sondim” whose boundaries roughly correspond to the locations listed above.

This is a close up regional map of “Sondim”.  It was also made in Photoshop by following Tear’s Saderan tutorial.

The Al-Qadim stuff that i’ve been mapping would presumably fit somewhere to the south of my continent in the desert region.